Playspace helps people understand, challenge, and change the rules that govern their daily lives. It is through the creation of 'play space' that we can reframe reality; allowing us to imagine and design better ways to work, live and learn together.
For this purpose Playspace develops tools. These range from highly structured games to facilitate complex participatory design processes, to playful explorations that help communities to get back in touch with what intrinsically motivates them.
In this introductory workshop, participants learn how to apply game elements to a non-game context. In a series of fast-paced rounds, we explore the art of engagement through a gameful lens.
What if users were empowered to design their own working, learning and living environments? Placemaker is a unique 'placemaking' tool does just that. It establishes a shared language to translate users’ intangible needs and ideals into concrete, practical criteria for designing optimal spatial solutions.
When we cannot change an undesirable situation, it's often because we stick to the existing rules of the game. Ruleplay offers a safe way to look into these (often implicit) roles and rules and experience what would happen if you were to change them.
Meet Total View, the new tool for developing a creative business mindset. Playing the game gives you a chance to collaboratively discover your positions and business opportunities as artists and designers.
Switch is a role-playing card game which helps its players to consider different responses to challenging situations.
Epic Epic is a storytelling game for people who have grown tired of hearing variations on the same old superhero story.
SPOT (Speelplek Participatieve Ontwerp Toolkit) is for all children who need more varied play in outdoor areas. The SPOT toolkit contains game design challenges which help children and supervisors work out how they can make existing play areas fun and challenging again.